We started defining a trust/security layer designed as a product: protect players, limit abuse, and keep a healthy experience — without turning the game into a verification factory.
The approach: signal-based reading (behavior, consistency, patterns) rather than a "punitive" obsession. The goal is as much prevention as punishment.
Axes:
- Anomaly detection (accelerations, impossible patterns, etc.)
- Trust scoring per session
- Exploitable logs for proof/control (with privacy respect)