We put performance in the specs now: frame pacing, stutters, netcode, input latency. The game can be incredible on paper, but if the experience is unstable, it destroys everything.
We prefer to limit certain visual ambitions rather than sacrifice fluidity.
Technical priorities:
- Stable framerate > high peaks.
- Optimized audio/FX (no cost explosions).
- Competitive-focused networking: no "ping" advantages.