A hybrid FPS built around three connected experiences: competitive 7v7, an open-world campaign, and a persistent social hub. Every system is designed for clarity, fairness, and long-term depth.
No aim assist. No hero abilities. No shortcuts.
If you win, you earned it through aim, teamwork, and decision-making.
Tactical, asymmetric matches built for coordination. Two factions face off while off-field Commanders support their team through economy management, intel, and objective execution.
A large-scale campaign set in the ruins of Elysia. Play solo or co-op, build and secure a base, gather resources, and uncover the truth behind the Blackout through narrative missions and high-risk zones.
A persistent dome city where players regroup between matches and missions. Trade, form clans, customize housing, and move directly into operations. The city is structured into three tiers with distinct rules and identity.
We're building a shooter where competitive integrity is not optional.
Skill-first design: mechanics reward mastery, not gimmicks
Team quality matters: structured roles and coordination, not random chaos
Clear standards: we protect the experience and the community around it
Commanders operate from an off-field tactical interface to coordinate, manage economy, and support objectives in real time.
Maps and world state evolve over time through global outcomes and seasonal shifts, keeping the ecosystem fresh and reactive.
Instead of classic menus, the experience leans into in-world devices such as a tactical phone and a field tablet for loadouts, stats, and squad coordination.
A first look at characters, devices, and the atmosphere of Elysia.






Project Elysia: Blackout is coming to Steam. Wishlisting helps us measure demand and unlock bigger milestones.
Want the full breakdown — features, lore dossiers, maps, and the Altan System?
Visit the official site ↗projectelysia.com
Follow the development, join the community, and be there when it launches.