We formalize a pillar: competitive must influence the world. Not just through "news" but through concrete changes: dialogues, map states, accessible zones, faction tensions.
It's a difficult promise, but it's what gives a unique identity: gameplay writes the story.
What we want to achieve:
- Players feel the impact of the community.
- Changes remain controlled (no permanent chaos).
- Lore explanations are consistent with nerfs/buffs.