We started the first tests on fundamentals: shooting feel, punch, distance consistency, overall rhythm. The goal is not "do a lot" but make what exists feel right.
We observe especially: does the player understand why they win/lose? Does a duel feel fair? Are mistakes identifiable?
Focus test:
- Recoil: readable, manageable, not gratuitously random.
- Audio: clear distinction of events (shot, hit, danger).
- Reaction time: fast enough without becoming chaotic.