We defined the concept of "map states": a map can evolve based on global performance thresholds. The idea is not to punish, but to create a living world and a meta that makes sense.
The difficulty: keeping a stable competitive scene while evolving content. So thresholds must be measured, progressive, and well-announced.
Example logic:
- 55–65%: minor changes (visual, micro-layout)
- 65–75%: medium changes (routes, secondary objectives)
- 75%+: removal from competitive + conversion to explored zone (campaign/hub)