We set the guidelines: a premium, clean art direction without unnecessary visual noise. For a competitive FPS, aesthetics must support readability: silhouettes, contrasts, danger zones, navigation cues.
We deliberately avoid overload (too much VFX, too many particles, too much bloom), because it makes information less clear in stressful situations.
Visual principles:
- Shape readability > ultra-noisy textures.
- Clear impact feedback, never "confusing".
- A strong identity that doesn't degrade the competition.