We advanced the vision of the persistent Hub: a domed city designed for identity, exchange, social, but without chaos. The classic hub mistake is becoming a noisy and useless place: we want a living but readable space.
The Hub is also a pivot: it must connect campaign, competitive, and progression without heavy menus.
Hub functions:
- Social + trading + clans
- Diegetic access to modes
- Housing (apartments/houses) + base building
- Controlled PvP zones (arenas / accepted duels)